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Advanced [show]


Aldous Acton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. He has done his best to style his brown hair to look like a famous performer. His half smiles and violet eyes are beguiling and draw you in.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: Aldous hails from a village terrorized by goblins. Like his father and his brother before him, after school he went straight into learning to become a Detective. He has worked as a Detective like his father before him.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Logical. Bonds: Attractive, Enemies, Job. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Acton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp. Brass mug with jade inlays (300 gp).


Social Check DCs


Dean Pickering, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a white tunic with pastel highlights, and long grey pants that bunch up around his shoes, he is not a threatening figure. He has wavy chestnut hair. His eyes are brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dean hails from a village terrorized by illithids. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He's in love; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Adventurer, Enemies, Job, Has a crush. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dean Pickering, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)7 (-2) 10 (+0)8 (-1)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Alex Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries falchions. His hair is long and auburn with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Optimist. Flaws: Insomniac. Bonds: Rich, Slave. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Tewksbury, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 9 (-1)7 (-2)
Skills Insight +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theodoric Read, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses in collared shirts and wears a proper scarf over his head. His white hair is lengthy. He wears large thick round spectacles.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west his family was never financially stable. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently gotten a pet goose that steals things from people.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Poor. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Theodoric Read, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 13 (+1)7 (-2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 4000 sp.


Social Check DCs


Gomory Gracey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown costume with the symbols of his god on his torso. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.

History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Ideals: Joker. Flaws: Impulsive, Depressed. Bonds: Mentor. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Gomory Gracey, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Athletics +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Black velvet mask with numerous citrines (100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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