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NPC Generator

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Advanced [show]


Simon Tatum, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. He is bald on top and has large auburn tufts of hair around his ears. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Flaws: Ugly, Sensitive, Antagonistic. Bonds: Mentor, Nature. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Simon Tatum, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)6 (-2) 9 (-1)14 (+2)
Skills Arcana +0, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp.


Social Check DCs


Miles Allerton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue shirt with thin white vertical stripes and blue pants. He has a very tight haircut. He has gleaming, smiling green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He was granted druidic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Passionate, Gifted. Flaws: Selfish. Bonds: Job, Religious. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Miles Allerton, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 13 (+1)13 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. Golden yellow topaz (1400 gp). Rose (60 gp).


Social Check DCs


William Morley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. He has a very tight haircut. His eyes are likewise blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: William was born with his father's beautiful face. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against dire rats

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Military, Enemies. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Morley, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp.


Social Check DCs


Clerebold Acton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, his parents were killed by a goblins raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: To be a Gardener again; and someone believes him a fraud

Ideals: Joker. Bonds: Enemies, Family, Immigrant, Job. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Clerebold Acton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Whitby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He served in the navy to pay for his family's outstanding loans. He has had some formal music training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Artistic, Impeccable. Flaws: Hedonist. Bonds: Job, Military. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Gerald Whitby, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 6 (-2)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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