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NPC Generator

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Advanced [show]


Bernard Melancon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has a very tight haircut. His eyes are likewise amber.

Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Bernard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Bernard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Philantrophist, Gifted. Bonds: Military, Poor. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Bernard Melancon, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Theodoric Clifford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His skin is fair and his fingers are delicate and long. He wears a wide-brimmed hat to cover his moderate length blonde hair. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by orcs. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Wants a kiss; and someone believes him a fraud

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Enemies, Has a crush. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Theodoric Clifford, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 16 (+3)10 (+0)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hunter Westcott, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple blue robe with grey stripes complete with hood. His white hair is cut short with large spiked bangs in the front. His eyes are a pleasant hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Optimist, Entrepeneur. Flaws: PTSD. Bonds: Military, Has a crush. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Hunter Westcott, Male Human Fighter 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered monstrous two handed axe and tarnished whip as well. He wears his hair in dreadlocks. He has blue eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.

History: He was raised in a mountains tribe. He moved out west to avoid the crime he committed. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Disciplined, Gifted. Bonds: Nature, Criminal record, Enemies. Occupation: Tailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Astley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered scythe and tarnished rapier as well. His black hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Impeccable. Bonds: Adventurer, Immigrant. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Wymar Hackney, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2900 sp. 1 Half-Plate.


Social Check DCs

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