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Advanced [show]


Frederick Spaulding, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a green and black handkerchief worn on his left side. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Miller. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Frederick was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Frederick's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Religious, Has a crush. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Frederick Spaulding, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Thomas Astley, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is chestnut and curly. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down.

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Sleepy voice

Attributes [hide]

Thomas Astley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)4 (-3) 9 (-1)17 (+3)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 2 Holy water. 2 Holy water. 3 Thunderstones.


Social Check DCs


Gerard Sutherland, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a violet coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His skin is also unnaturally pale. His black hair is matted, messy, and big. His eyes are violet and catlike.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the east. He was taken from his home at a very young age. He left for the east, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Slave. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Gerard Sutherland, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hugh Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His skin is fair and his fingers are delicate and long. His black hair is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born several months after his mother was called into army service. When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and retire the richest man in the south

Ideals: Entrepeneur. Bonds: Guardian, Family, Military. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Hugh Sutton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Iolite (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Brandon, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a very tight haircut. This hazel eyed northerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Ernest took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and he is content

Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Ernest Brandon, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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