Chad Acton, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a green suit, grey shirt, and black tie. He wears his chestnut hair down. He has several tiny sapphire earrings on each ear.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Energy wise he seems alert and responsive.
History: Gifted from a young age, Chad studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist, Professionalism, Gifted. Bonds: Attractive, Rich. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp.
William Conway, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is styled in orderly dreadlocks. His ears are large.
Personality: He is witty, but his monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in the south to a Seamstress, William learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Seamstress for hire.
Motivation: To be a Sailor again.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Criminal record, Job, Nature. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 3000 sp.
Kyle Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his red boots flare out at the collars, and carries swords. With bright golden hair and a scraggly beard. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Fighting. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Rich. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1700 sp.
Conrad Barney, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He prefers to wear yellow clothing when he does not wear armor. He wears a small hat to hide his balding. His brown eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Nature, Family. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp.
Drogo Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His tied-back hair is red. His hazel eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Gifted from a young age, Drogo studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Unemployed. He was granted necromantic powers by his dying brother.
Motivation: Wants to raise his children well; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Criminal record, Job, Family. Occupation: Unemployed
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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