Don Gresham, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His silver hair is unkempt and raggedy. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Ernest Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting yellow shirt and pants. He has moderate length auburn hair. His eyes are a pleasant violet.
Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now owns his own business.
Motivation: He feels kind of lost in life; and to unite with his brother
Ideals: Logical. Flaws: Mundane, Depressed. Bonds: Job, Family. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 90 pp. 1 Masterwork Uncommon Weapon.
Drogo Nibley, Male Human [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. His brown hair is long and unkept. His violet eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of a Animal Trainer, who enjoyed hunting, Drogo was taken on many hunting expeditions. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in shortspear use. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and he wants revenge against orcs
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Seamstress
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. Chalcedony (70 gp). Fire opal (1000 gp). Jade (130 gp). 1 Tanglefoot bags. 1 Tanglefoot bags. 2 Antitoxin.
Gerald Norton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of luck around his neck, and a dagger on his belt. He has a long white beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Sculptor, who enjoyed hunting, Gerald was taken on many hunting expeditions. In his 11th year, his parents were killed by a gnolls raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Enemies, Nature. Occupation: Bounty Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 7 (-2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Just what you see.
Miles Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.
History: A powerful brothel owner made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and he has a crush on the local miner
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2700 sp. Eye agate (10 gp). Blue sapphire (400 gp). White opal (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
