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Anthony Appleton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear pastel clothing when he does not wear armor. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a necromancer, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Actor and found it very stressful. He has achieved small success as a Actor.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Flaws: Shy. Bonds: Immigrant, Job, Mentor, Family. Occupation: Actor

Voice: German accent

Attributes [hide]

Anthony Appleton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common, Infernal, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Henry England, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his silver hair in a flapper bob. His eyes are likewise hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end; and he is unsatisfied with his job

Flaws: Antagonistic, Disease. Bonds: Rich, Job, Has a crush. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Henry England, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 13 (+1)18 (+4)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 10 pp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gomory Thorpe, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his silver hair up in a very large beehive style do. His gray eyes dart from person to person.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. He dropped out of school before completing his studies. He was granted druidic powers by his dying brother.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted, Logical. Bonds: Attractive, Guardian, Nature. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Gomory Thorpe, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 9 (-1)8 (-1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a blue deerstalker hat and blue clothes. His golden hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: William lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the large cave and found the beat up greatsword and armor he uses now. He has drifted from career to career and currently works as a Navigator.

Motivation: He is unsatisfied with his job; and he has a crush on the local guard

Flaws: Antagonistic. Bonds: Job, Family, Nature, Has a crush. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Breeden, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp. Solid gold idol (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold music box (1000 gp). Old masterpiece painting (1200 gp). 1 Minor magic item.


Social Check DCs


Everard Mori, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a worn and beaten armor, and his gloved hand is found clutching a sai. He sports a flattop hair cut. His eyes are hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 2 years.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Everard Mori, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)9 (-1) 16 (+3)14 (+2)
Skills Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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