Manfred Dayton, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. He has shaved his head bald. He has violet eyes and a yellow hat with a red feather.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in a small desert village. Like his mother and his brother before him, after school he went straight into learning to become a Painter. He inherited the family business which he has now maintained for 14 years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Cynical, Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gunter Clifton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. He sports a long brown beard, and similarly colored long hair. His blue unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Flaws: Disease, Antagonistic, Addict. Bonds: Attractive, Nature. Occupation: Healer
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Golden pearl (40 gp).
Anthony Asheton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses like a well dressed Adventurer does. His golden hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.
History: Anthony was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor.
Flaws: Ugly, Shy. Bonds: Job, Poor, Adventurer. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 21000 sp. 1 Minor magic item.
Trey Clapham, Male Human [Permalink]
Personal [hide]
Description: An older man who wears violet leather gloves, a violet jacket, and tight pants, he is not a threatening figure. His deerstalker hat is riddled with cuts and holes. His fierce blue eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.
History: His mother raised him in a mountain cabin. His childhood dream was to be a Ploughman, but he was a colossal failure. Recently he has begun working with bootleggers and crooks.
Motivation: Further expansion of business.
Flaws: Ugly, Impulsive. Bonds: Job, Nature, Criminal record. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 18 (+4) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hubert Churchill, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy white suit. He wears a deerstalker hat to hide his balding. He has blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a desert tribe. Like his mother and his sister before him, after school he went straight into learning to become a Actor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business
Ideals: Justice. Bonds: Attractive, Job, Nature, Adventurer, Debt. Occupation: Actor
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
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