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NPC Generator

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Advanced [show]


Anselm Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, brown, dusty cloak. His silver hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Anselm Clayton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Bernard Middleton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears just a green suit. He keeps his black hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.

Motivation: To protect his home.

Ideals: Passionate, Philantrophist, Gifted. Bonds: Attractive, Mentor. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Bernard Middleton, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)5 (-3) 14 (+2)11 (+0)
Skills Insight +4, Nature -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Gold and topaz bottle stopper cork (300 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (1000 gp). 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Small steel mirror.


Social Check DCs


Roger Dryden, Male Human [Permalink]

Personal [hide]

Description: A 5'10" northern man, he wears white leather gloves, a white jacket, and tight pants. He has dyed his greying golden hair a little too much giving a sharp golden color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's looking for his big break.

Ideals: Impeccable, Justice, Logical. Bonds: Attractive, Adventurer. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Roger Dryden, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 8 (-1)17 (+3)
Skills Persuasion +5, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Red garnet (160 gp). Star rose quartz (60 gp).


Social Check DCs


Hubert Huxley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow vest and prefers white and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is unkempt and raggedy. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Guardian, Slave. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Hubert Huxley, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 6 (-2)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Camden, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his rapier always slung over his shoulder. He has a white handlebar mustache and slicked back white hair. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. His job bores him to no end. He has decided to make it more interesting.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.

Motivation: To unite with his sister.

Flaws: Shy. Bonds: Adventurer, Criminal record, Family. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Gerard Camden, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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