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Advanced [show]


Charles Hackney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large silver tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Banker soon after.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Charles Hackney, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)9 (-1) 9 (-1)15 (+2)
Skills Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp.


Social Check DCs


Gerard Compton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and a deep hatred of dire rats

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Gerard Compton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Tim Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His hair is short and silver. He has several tiny opal earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Herbalist business at a young age. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Herbalist for hire.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Fighting, Opinionated. Bonds: Rich, Religious, Job, Slave. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Tim Kenley, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 20000 sp. Chrysoberyl (140 gp). 1 Minor magic item.


Social Check DCs


William Fulton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Athletic, Joker. Flaws: Mundane. Bonds: Job, Nature. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

William Fulton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)13 (+1) 15 (+2)17 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Heward Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His skin is fair and his fingers are delicate and long. His blonde hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure.

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Heward Gracey, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs

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