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NPC Generator

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Advanced [show]


John Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has dyed his greying black hair a little too much giving a sharp black color. His eyes, though not visible through his cowl, are green.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Criminal record. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

John Dumph, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)10 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Clerebold Washington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His deerstalker hat is riddled with cuts and holes. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Religious, Rich. Occupation: Beggar

Voice: Cold and demanding tone

Attributes [hide]

Clerebold Washington, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Reynard Richie, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His golden hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He desires power and/or immortality; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist, Artistic. Flaws: Shy, Disease. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Reynard Richie, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adam Axton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in earthy colors with a brown and black handkerchief worn on his left side. His chestnut hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adam is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Adam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He loathes his own lifestyle.

Ideals: Gifted, Justice. Flaws: Depressed. Bonds: Attractive, Mentor. Occupation: Shoemaker

Voice: Shortens vowels

Attributes [hide]

Adam Axton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ralf Upton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing colorful clothing, dressed as a Body Guard. He wears a wide-brimmed hat to cover his moderate length silver hair. His hazel eyes dart from person to person.

Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy and tries to find solutions quickly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying sister.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Lazy. Bonds: Attractive, Adventurer. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Ralf Upton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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