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Advanced [show]


Geoffrey Chatham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears green cloth garments or leather armor. His black hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Chatham, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 7 (-2)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Gerard Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His silver hair is knotted and matted. His amber unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Gerard Tickle, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. 1 Masterwork Common Melee.


Social Check DCs


John Oakley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with feathered hat. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his amber eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Many orcs want him driven away; and expand his business

Ideals: Logical. Bonds: Enemies, Rich, Job. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

John Oakley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)9 (-1) 13 (+1)14 (+2)
Skills History +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Manfred Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His moppish chestnut hair is in a traditional bowl cut. His green eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Manfred has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Justice, Fighting. Flaws: Selfish, Disease. Bonds: Immigrant. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Manfred Blakely, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Robert Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears just a yellow suit. With a patchy auburn beard and wild auburn hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Robert's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Robert Hadley, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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