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NPC Generator

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Advanced [show]


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a red suit. He has a small bristly mustache and wavy auburn hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: Born in the south to a Animal Trainer, Gerard learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted martial powers by his dying sister.

Motivation: Wants to work out more often; and to be a jeweler again

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Gerard Cornish, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 14 (+2)17 (+3)
Skills Arcana +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. 1 Buckler. 1 Darkwood Shield.


Social Check DCs


Roger Fidget, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He is tall, broad shouldered and powerfully built. With a patchy silver beard and wild silver hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand his business; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roger Fidget, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)11 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Anselm Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports tan clothing, slightly heavier than average wear. He has no hair. His eyes are likewise hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Barrister, but he was a colossal failure. He has been saving his money to try and buy his sister's freedom.

Motivation: Expand his business.

Ideals: Passionate. Flaws: Ugly. Bonds: Family, Slave, Job. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Anselm Crawford, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)7 (-2) 10 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 2 Holy water. 1 Tanglefoot bags.


Social Check DCs


Randal Hadley, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears a robe, a symbol of death around his neck, and a shortbow on his belt. His hair is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Fighting, Impeccable, Philantrophist. Bonds: Attractive, Criminal record. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Randal Hadley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)8 (-1) 13 (+1)17 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Browning, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. His white hair is lengthy. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Sage, who enjoyed hunting, Norman was taken on many hunting expeditions. In his 11th year, his parents were killed by a dire rats raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Joker, Extrovert. Bonds: Attractive, Nature, Enemies. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Browning, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Tiger eye turquoise (12 gp). Golden yellow topaz (400 gp).


Social Check DCs

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