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Advanced [show]


Miles Payton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with green socks and a vest with buckled shoes. His hair is white and curly. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Miles is combative with any and all who dare try his patience in the slightest.

History: He was born in a small desert village. A freak accident while working with his Masseuse mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Emotional, Disease. Bonds: Nature. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Miles Payton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)17 (+3) 10 (+0)8 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Sheldon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely blue suit with brown socks and a vest with buckled shoes. His chestnut hair is unkempt and raggedy. His gray eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Bertram hails from a village terrorized by gnolls. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Enemies. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Sheldon, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Sardonyx (80 gp). White opal (800 gp). Hematite (13 gp). 1 Minor magic item.


Social Check DCs


Don Altham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He has no hair. His eyes are brown and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Masseuse

Voice: French accent

Attributes [hide]

Don Altham, Male Human Fighter 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Black pearl (700 gp). Golden pearl (150 gp). 1 Minor magic item.


Social Check DCs


Conrad Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his rapier. He is portly but not overly obese. His hair is brown, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Conrad was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Conrad's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and a strong sense of loyalty to human people

Ideals: Logical. Flaws: Racist, Antagonistic. Bonds: Attractive. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Conrad Everleigh, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 70 pp. Sard (70 gp). 1 Minor magic item.


Social Check DCs


Norman Lester, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He wears a small hat to cover his moderate length blonde hair. His blue eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norman took refuge in the large cave and found the beat up warhammer and armor he uses now. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: Further expansion of business.

Ideals: Athletic, Professionalism. Bonds: Attractive, Job, Military, Nature. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Norman Lester, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Amethyst (100 gp). Jade (100 gp). Rhodochrosite (13 gp). Aquamarine (800 gp).


Social Check DCs

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