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Advanced [show]


Robert Washington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time, he is not a threatening figure. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Robert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Criminal record, Slave. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Robert Washington, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 17 (+3)15 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a criminal king-pin and mafia family Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Gunter Dumph, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +6, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Gunter Staurheim, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hunter Halsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a lance. His chestnut hair is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is a Doppelganger in disguise. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Antagonistic, Depressed. Bonds: Rich, Adventurer. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Hunter Halsey, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Performance +1, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Peridot (20 gp). Eye agate (5 gp).


Social Check DCs


Don Bristol, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his long brown hair kept up in a rat tail. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Depressed. Bonds: Military, Rich, Adventurer. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Don Bristol, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Freshwater pearl (6 gp). Moss agate (6 gp). Sard (30 gp).


Social Check DCs

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