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NPC Generator

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Advanced [show]


Tim Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear brown pants and tee shirts. His chestnut hair is still thick. His violet eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his old friends.

Ideals: Athletic, Optimist. Flaws: Racist, Secretive. Bonds: Adventurer. Occupation: Masseuse

Voice: Speaks with squeezed throat

Attributes [hide]

Tim Bradshaw, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Jocelyn Norton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He carries a battered shortspear and tarnished whip as well. His hair is greying and his face has many wrinkles. His fierce blue eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Rich, Family. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Jocelyn Norton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)10 (+0) 16 (+3)8 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Diggory Brixton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His white hair is styled in orderly dreadlocks. His eyes are blue.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 5 years.

Motivation: To be a Tailor again; and wants to open a new tavern

Ideals: Artistic. Flaws: Hedonist. Bonds: Immigrant, Poor, Job. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Diggory Brixton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)7 (-2) 15 (+2)15 (+2)
Skills History +0, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Clerebold Blyth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears an entirely black suit with green socks and a vest with buckled shoes. His left leg appears badly burned and disfigured. His black hair is cut short with large spiked bangs in the front. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing writing.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Clerebold Blyth, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 6 (-2)12 (+1) 7 (-2)9 (-1)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Clerebold Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He has a moderate pudge and is not very fit. His hair is silver and curly. His gray eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Bonds: Guardian, Religious, Adventurer. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Clerebold Emsworth, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 9 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp. Tourmaline (50 gp).


Social Check DCs

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