Trym Shipley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He will rave to anyone who will listen. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trym was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister.
Ideals: Gifted, Persistence. Flaws: Ugly, Insane. Bonds: Family. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Justin Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Justin will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Extrovert, Gifted. Flaws: Ugly, Forgetful. Occupation: Healer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thomas Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and green handkerchief worn on his right side. His golden hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Thomas was born with his father's beautiful face. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.
Motivation: A need for knowledge about a nearby landmark; and he wants to get laid
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Raymond Walcott, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a white vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Energy wise he seems alert and responsive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture
Ideals: Fighting, Professionalism. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Charles Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears a white wide-brimmed hat and white clothes. He has a moderate pudge and is not very fit. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Dyer, but he was a colossal failure. He became a Hunter soon after.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and he feels threatened by others
Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Mentor, Job. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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