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Advanced [show]


Manfred Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered shield and tarnished warhammer as well. With bright auburn hair and a scraggly beard. His eyes are likewise brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Guardian, Criminal record. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Ramsey, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp. 1 Masterwork Common Melee.


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of luck on his torso. He is physically well-built. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Family. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Tenley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Aldous Wellington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy grey suit. With a patchy silver beard and wild silver hair. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic, Optimist, Fighting. Bonds: Attractive, In love, Poor. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Aldous Wellington, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Rolf Lester, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized jet on his left hand. His brown hair is cut jaggedly and amateurishly. His brown eyes peer out from beneath his feathered red hat.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Disease, Insomniac. Bonds: Rich. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Rolf Lester, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shane Tinley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. He sports a flattop hair cut. His gray eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Shane was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He then took over the family business and is one of the better Priest for hire.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Flaws: Secretive, Insane. Bonds: Attractive, Criminal record, Job. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Shane Tinley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)17 (+3) 12 (+1)10 (+0)
Skills History +5, Performance +2
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 11000 cp. 1 Good lock. 1 Masterwork Musical instrument. 1 Simple lock.


Social Check DCs

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