Trey Wordsworth, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His red hair is unkempt and raggedy. His eyes are green and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trey is combative with any and all who dare try his patience in the slightest.
History: Born to a Dyer, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Military. Occupation: Barber
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Lapis lazuli (13 gp). Bloodstone (40 gp).
Hubert Myerscough, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue tunic with green highlights, and long white pants that bunch up around his shoes. He sports a long brown beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Hubert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He doesn't get along with people that don't share his tastes; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Impeccable. Flaws: Forgetful. Bonds: Mentor, Enemies. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Celestial, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 22000 sp. Moss agate (5 gp). Peridot (70 gp).
Norman Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He likes to wear ponchos typically of a light red in addition to tight pants. His whole body is exceptionally muscular. His long brown hair is drawn into a two foot long braid. His gray unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Criminal record, Religious, Adventurer. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +3
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His deerstalker hat is riddled with cuts and holes. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Bertram lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Family. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Malachite (16 gp). Freshwater pearl (16 gp). 1 Minor magic item.
Hubert Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is braided into rings. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: A powerful slaver made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new fisher responsibilities is difficult
Flaws: Addict. Bonds: Attractive, Family, Mentor, Job. Occupation: Fisher
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Rhodochrosite (16 gp). Chrysoberyl (150 gp). Blue quartz (16 gp).
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