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NPC Generator

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Advanced [show]


Balimaar Badger, Male Human [Permalink]

Personal [hide]

Description: This man wears a black costume with the symbols of magic on his torso, and sports empty pouches on his belt. His black hair is still thick. His blue eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He has worked as a Beggar like his father before him.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Lazy. Bonds: Job, Military, Family. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Balimaar Badger, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)19 (+4) 6 (-2)14 (+2)
Skills Investigation +6, Performance +4
Senses Passive Perception 8
Languages Common, Draconic, Abyssal, Terran, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Wymar Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. He has a very tight haircut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with his god.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes him a fraud; and he desires power and/or immortality

Flaws: Antagonistic, Secretive. Bonds: Attractive, Religious, Enemies, Adventurer. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

Wymar Mitchell, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 16 (+3)8 (-1) 9 (-1)8 (-1)
Skills Animal Handling +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Manfred Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his nunchaku. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Animals are drawn to him, and he is able to talk to them.

History: Manfred was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Tailor. He has worked as a Tailor like his mother before him.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Attractive, Family, Job. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Manfred Copeland, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 16 (+3)15 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Citrine (80 gp). Blue star sapphire (400 gp). Aquamarine (300 gp).


Social Check DCs


Roger Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is brown and curly. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Secretive. Bonds: Immigrant. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Roger Marlee, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. Blue sapphire (400 gp). Coral (150 gp).


Social Check DCs


Hubert Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sellsword job and began his own company from there.

Motivation: To be a Sailor again; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Hubert Kendal, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)13 (+1) 8 (-1)14 (+2)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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