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NPC Generator

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Advanced [show]


Arnold Gyula, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His white hair is styled in orderly dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Arnold was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Assassin.

Motivation: To be a Apothecary again; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Slave, Job. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Arnold Gyula, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 45000 sp.


Social Check DCs


Clerebold Fidget, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair, when down, is lengthy. He has brown eyes and a grey hat with a tan feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Clerebold Fidget, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Roger Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. He is bald on top and has large red tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He has comitted a past crime that haunts him to this day; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Poor, Mentor. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Roger Fawcett, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.

History: Born to a Bounty Hunter, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Justice, Impeccable. Bonds: Adventurer, Poor. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Peter Mitchell, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)11 (+0) 6 (-2)14 (+2)
Skills Deception +4, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Adelard Stanley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Adelard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Adelard's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent mother.

Flaws: Terse, Antagonistic. Bonds: Rich, Family. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Adelard Stanley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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