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William Walcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a custom-built plate barding that's adorned with tan lining and desert motifs, and his gloved hand is found clutching a spear. His golden hair is slicked back into a classic pompadour. This gray eyed westerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, Job, Rich. Occupation: Assassin

Voice: Whispers

Attributes [hide]

William Walcott, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 10 (+0)18 (+4)
Skills Athletics +2, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Azurite (4 gp). Silver pearl (110 gp). Blue quartz (4 gp). 1 Masterwork manacles. 1 Climber’s kit. 1 Masterwork manacles.


Social Check DCs


Gerard Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with red stripes complete with hood, and carries sais. His moppish white hair is in a traditional bowl cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. In his 16th year, his parents were killed by a orcs raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Expand his business; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting. Bonds: Attractive, Job, Enemies, Mentor. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Gerard Ramsey, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)13 (+1) 8 (-1)15 (+2)
Skills Athletics +4, Survival +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Chad Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered longsword and tarnished morningstar as well. His hair, while still mostly auburn, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Chad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to end his boredom

Ideals: Fighting, Disciplined. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Chad Heiser, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan, Terran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Drogo Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich southern family. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Joker, Philantrophist, Fighting. Flaws: PTSD. Bonds: Rich, Family. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Hamilton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 18 (+4)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 14
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Robert Van Es, Male Human [Permalink]

Personal [hide]

Description: This southern man wears white trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. He has a small bristly mustache and wavy chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Robert was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality.

Flaws: Hedonist. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Robert Van Es, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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