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Advanced [show]


Odo Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He is bristling with hidden weapons, mostly monstrous two handed axes and nunchakus. His white hair is cut short with large spiked bangs in the front. This violet eyed southerner is not easily forgotten.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he is wracked by social anxiety

Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Criminal record, Military. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Odo Hastings, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 13 (+1)6 (-2)
Skills Investigation +4, Persuasion +0
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Thomas Churchill, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. He wears his golden hair up in a very large beehive style do. His eyes are brown and beady.

Personality: He has always had a great fascination with Human culture. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many drow want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Enemies, Mentor. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Thomas Churchill, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Azurite (10 gp).


Social Check DCs


Richard Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long silver hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: Sold as a small child to a wizard, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Disciplined. Flaws: Selfish. Bonds: Rich, Mentor. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Richard Bradly, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 7 Acid flasks. 7 Acid flasks.


Social Check DCs


Shane Benson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. His hair is red and curly. His eyes are amber and catlike.

Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying brother.

Motivation: Human compassion.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Shane Benson, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Wymar Kendal, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large yellow jacket. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He got into the Barber business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Barber like his mother before him.

Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother

Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Family, Job, Religious. Occupation: Barber

Voice: German accent

Attributes [hide]

Wymar Kendal, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)10 (+0) 12 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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