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NPC Generator

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Advanced [show]


Godfrey Alby, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a violet shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He keeps his red hair in a flapper bob. His eyes, though not visible through his cowl, are hazel.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Justice, Extrovert, Artistic. Bonds: Attractive, Adventurer. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Alby, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Wakefield, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he is dressed in a clean blue cloak covering his clean studded leather. He has a small bristly mustache and wavy blonde hair. He has hazel eyes and a blue hat with a white feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and find a way to reverse the transformation of his brother

Ideals: Artistic, Persistence. Flaws: Cynical, Impulsive. Bonds: Family. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Gerald Wakefield, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)19 (+4) 11 (+0)12 (+1)
Skills History +6, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Elven, Orc, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is still thick. His eyes are a pleasant gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the east to a Tailor, Geoffrey learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He ran away from his former home and has been making his living as a Tailor for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs

Ideals: Artistic. Flaws: Selfish. Bonds: Job, Criminal record, Enemies. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Emsworth, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. 1 Hourglass. 1 Average lock. 1 Good lock.


Social Check DCs


William Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly white, has prominent grey streaks. His violet eyes peer out from beneath his Stetson blue hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with a spirit at a very young age, William has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Ideals: Joker. Flaws: Disease. Bonds: Slave, Family, Rich. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

William Dumph, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)12 (+1) 16 (+3)10 (+0)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hubert Hailey, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His red hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: Hubert lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and sabotage a competitor

Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Job, Family. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Hubert Hailey, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs

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