Diggory Wade, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a worn and beaten armor. He is bald on top and has large chestnut tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses divination through singing.
History: Born to a Gardener, his father struggled to pay the bills. Cursed with vampirism at a very young age, Diggory has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: To protect his home; and a deep hatred of orcs
Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Geoffrey Marleigh, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he has a large green mantle and cape that has been intricately interwoven into his brown robe. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.
History: Born to a Ploughman, his father struggled to pay the bills. His childhood dream was to be a Ploughman, but he was a colossal failure. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Chad Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His hair is chestnut, silky, and of moderate length. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Rich, Adventurer. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 36000 sp. Azurite (4 gp). Blue star sapphire (1000 gp). 3 Thunderstones. 4 Smokesticks. 3 Thunderstones. 2 Alchemist’s fire.
Cory Westbrook, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his shortspear ready. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cory was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Philantrophist. Bonds: Rich, Adventurer, Religious. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Black opal (800 gp). 1 Masterwork Uncommon Weapon.
Adelard Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Marshal. He keeps his golden hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a great chef.
History: The child of a Animal Trainer, who enjoyed hunting, Adelard was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 6 (-2) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
