Chad Langdon, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a tight fitting violet shirt and pants. His blonde hair, when down, is lengthy. His eyes are likewise violet.
Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by illithids. Chad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Rich, Enemies. Occupation: Spy
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp. 2 Acid flasks. 1 Everburning torch. 4 Holy water.
Heward Abram, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is auburn and very short. His eyes are amber and he is always smoking a pipe.
Personality: This man loves music and to teach people music more than just about anything. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his sister's freedom.
Motivation: He is unsatisfied with his job; and marry his sister to traveling adventurers
Ideals: Artistic, Logical. Bonds: Nature, Family, Job. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 30 pp.
Dean Hackney, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is renowned for his bright grey suits and hats. His brown hair is smooth and relatively long. His brown eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving Dean is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 4 years old his parents immigrated from the south. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker. Bonds: Family, Immigrant, Adventurer, Rich. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerald Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is cut jaggedly and amateurishly. He has brown eyes and a black hat with a white feather.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Masseuse business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Masseuse soon after.
Motivation: He'd like to take his coworkers down a peg; and to be a map maker again
Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Solid gold idol (700 gp). Silver comb with moonstones (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Odo Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Insane. Bonds: Nature, Job. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3000 cp. An abacus with copper, silver and gold markers (180 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!