Clerebold Addington, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and dresses well, typically a more casual-formal manner. He wears his silver hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Clerebold was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Locksmith. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Hugh Allerton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Immigrant, Religious, Enemies. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
John Wentworth, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears baggy black pantaloons and a tan scarf. His red hair is cut jaggedly and amateurishly. His brown eyes peer out from beneath his top black hat.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his singing dream.
Motivation: To prove his worth to the world.
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Performer
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp.
Randal Winchester, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. He is bristling with hidden weapons, mostly monstrous two handed axes and flails. He is bald on top and has large red tufts of hair around his ears. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Criminal record, Rich. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Arnold Rutland, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He tends to wear a large red jacket. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large golden tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of eastern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Ugly, Depressed, Hedonist. Bonds: Slave, Immigrant. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
