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NPC Generator

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Advanced [show]


Norman Reid, Male Human [Permalink]

Personal [hide]

Description: This man typically wears tan cloth garments or leather armor. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is always cut to a buzz. His ears are large.

Personality: He hates giants. He views them as having robbed his home of its proper glory. Norman is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Money/treasure.

Flaws: Ugly. Bonds: Rich, Enemies, Family, Adventurer. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Norman Reid, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)12 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with blue and pastel striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the south his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined. Bonds: Attractive, Religious, Poor. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Gerald Coombs, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. 1 Half-Plate.


Social Check DCs


Roger Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. He has wavy chestnut hair. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.

History: Born in the west to a Courier, Roger learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Courier like his father before him.

Motivation: To protect his home; and wants to open a new tavern

Ideals: Justice, Pacifist, Persistence. Bonds: Job, Guardian. Occupation: Courier

Voice: Smoker's lung

Attributes [hide]

Roger Gresham, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)7 (-2) 15 (+2)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 9000 cp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp).


Social Check DCs


Chad Vance, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his auburn hair up. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.

History: The child of eastern immigrants he idolized his mother. He worked as a nervous Priest and found it very stressful. He inherited the family business which he has now maintained for 11 years.

Motivation: To share knowledge with the world; and to be a actor again

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Chad Vance, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Tim Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a blue suit, brown shirt, and green tie. His head has been shaved. His blue eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Tim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he has a crush on the local cartwright

Ideals: Athletic, Disciplined, Gifted. Flaws: Ugly, Shy. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Tim Tickle, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Iolite (70 gp).


Social Check DCs

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