William Wakefield, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears rags and sports a simple walking cane. His broad hat is riddled with cuts and holes. His eyes are green and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has all his life been fascinated with music.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the large cave and found the beat up halberd and armor he uses now. He has never given up on his music dream.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Solid gold idol (700 gp). Solid gold idol (700 gp).
Frederick Fulton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a faded coat and loose pants complete with top hat, and a wedding ring on his left hand. His golden hair is lengthy. His eyes are hazel.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Marshal profession.
History: He was born at the edge of vast mountains. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Flaws: Sensitive. Bonds: In love, Job, Nature, Rich. Occupation: Weaver
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 19000 cp.
Miles Harlan, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large green jacket. He sports a long blonde beard, and similarly colored long hair. His eyes are likewise green.
Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Miles was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Impeccable, Gifted. Bonds: Adventurer, Job, Family. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 700 sp.
Lewis Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and carries sickles. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and he wants to meet his childhood hero
Ideals: Fighting, Optimist. Bonds: In love, Rich, Adventurer, Job. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Amethyst (40 gp). Jasper (40 gp). Deep green spinel (40 gp).
Bertram Harlan, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to loving parents in a slum to the south. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Slave. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!