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NPC Generator

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Advanced [show]


Frederick Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large grey mantle and cape that has been intricately interwoven into his white robe. His deerstalker hat is riddled with cuts and holes. He has brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: Money/treasure; and to unite with his brother

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Frederick Denholm, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Ralf Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His silver hair is matted, messy, and big. His green eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: When he was but 8 years old his parents immigrated from the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant, Mentor. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Ralf Norton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)13 (+1) 17 (+3)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Darlington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and typically wears yellow cloth garments or leather armor. He has styled his black hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, John will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: John was born in the west. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Doctor. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Persistence. Bonds: Adventurer, Job, Religious. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

John Darlington, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Everard Snape, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Locksmith profession.

History: The child of southern immigrants he idolized his father. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Bonds: Adventurer, Job, Immigrant, Nature. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Everard Snape, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. A roughly beaten golden orb (150 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A delicate brass dragon egg (50 gp).


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.

History: He was always a brilliant, if unscrupulous mind. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Philantrophist, Logical. Flaws: Insane. Bonds: Rich. Occupation: Tanner

Voice: French accent

Attributes [hide]

Gerard Ramsay, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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