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NPC Generator

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Advanced [show]


Hugh Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large green mantle and cape that has been intricately interwoven into his violet robe. His hair is black, silky, and of moderate length. His eyes, though not visible through his cowl, are blue.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Hugh was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He struck the Miller job and began his own company from there.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Opinionated, Joker. Bonds: Attractive, Job. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Hugh Beitz, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Trym Harlow, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man is dressed in earthy colors with a black and yellow handkerchief worn on his right side. He wears a small hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: Born to a Shepherd, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Bonds: Adventurer, Poor, Criminal record. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Trym Harlow, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Percival Lancaster, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair has been sun bleached extensively. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Human people.

Ideals: Professionalism. Flaws: Addict, Shy. Bonds: Poor, Nature. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Percival Lancaster, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic, Terran, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 13000 sp.


Social Check DCs


Alex Darlington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large white jacket. He has a small bristly mustache and wavy silver hair. He has amber eyes and a white hat with a red feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.

Motivation: To be a Dyer again; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Family, Slave, Poor, Job. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Alex Darlington, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 8 (-1)12 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp).


Social Check DCs


Reynard Chester, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. His moppish brown hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Dyer business at a young age. He moved out north to avoid the crime he committed. After months of barely getting by, Reynard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To be a Stylist again.

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Rich, Job, Criminal record. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Reynard Chester, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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