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NPC Generator

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Advanced [show]


Reynard Gentry, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left leg appears badly burned and disfigured. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes peer out from beneath his small black hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Reynard was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Impeccable, Optimist. Bonds: Rich, Job. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Reynard Gentry, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)13 (+1) 18 (+4)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 13000 cp. 1 Superior lock. 1 Silk rope.


Social Check DCs


Justin Brixton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His deerstalker hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are violet.

Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Insomniac. Bonds: Poor, Military. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Justin Brixton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Darkwood Buckler.


Social Check DCs


Norman Prescott, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his blue robe. His white hair is heavily combed to the left. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Norman was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: To be a Map Maker again; and expand his business

Ideals: Joker, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Norman Prescott, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)12 (+1) 13 (+1)8 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Stafford, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of clubs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut jaggedly and amateurishly. His eyes are green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Persistence. Bonds: Military, Job, Has a crush. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

John Stafford, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)6 (-2) 13 (+1)16 (+3)
Skills History +0, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Zircon (60 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Gomory Law, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His black hair is singed and shortened. His eyes are a pleasant gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of drow once and for all.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Gomory Law, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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