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NPC Generator

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Advanced [show]


Cory Sheldon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black tunic with green highlights, and long brown pants that bunch up around his shoes. He keeps his golden hair in a pixie cut. He has gleaming, smiling amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.

History: He was born on a small isolated farm. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He loathes his own lifestyle; and his relatives are trying to arrange a marriage

Flaws: Depressed, Hedonist. Bonds: Nature, In love, Family. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Cory Sheldon, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: This western man wears a green tunic with black highlights, and long green pants that bunch up around his shoes. His clothes are grease stained in places. He keeps his long white hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting, Entrepeneur. Flaws: Hedonist. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Anselm Ramsay, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 17 (+3)13 (+1) 12 (+1)5 (-3)
Skills Athletics +0, Intimidation -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Riley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He keeps his chestnut hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the south. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His father raised him in a mountain cabin. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist. Flaws: Ugly. Bonds: In love, Nature, Adventurer. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

William Riley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 7 (-2)17 (+3)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp. 1 Antitoxin. 4 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Drogo Norton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a yellow armored body suit, with a simple grey line shooting up and back down. His whole body is exceptionally muscular. He has done his best to style his blonde hair to look like a famous performer. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of southern immigrants he idolized his father. After coming to the age of reason, Drogo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: To pay off his debts.

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Drogo Norton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)12 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He keeps his chestnut hair in a flapper bob. His green eyes peer out from beneath his broad red hat.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Professionalism. Bonds: Attractive, Enemies, Criminal record. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Acton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs

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