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NPC Generator

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Gunter Clayton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and wears white trousers with blue and pastel striped suspenders. He wears various colorful collared shirts. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: The child of a Body Guard, who enjoyed hunting, Gunter was taken on many hunting expeditions. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Insane, Antagonistic, Lazy. Bonds: Nature, Military. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Gunter Clayton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Investigation +4, Stealth +5
Senses Passive Perception 9
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. Golden yellow topaz (500 gp). Deep blue spinel (500 gp). Tourmaline (100 gp).


Social Check DCs


Bertram Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He was taken from his home at a very young age. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A strong sense of loyalty to Human people; and he is wracked by social anxiety

Flaws: Terse, Fearful, Racist. Bonds: Poor, Adventurer, Slave. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Bertram Ryley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Henry Tindall, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy tan suit, and sports empty pouches on his belt. He has a long auburn beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: Henry was born in the east. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 14 years.

Motivation: Sabotage a competitor; and to be a cartwright again

Ideals: Philantrophist, Persistence. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Henry Tindall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alex Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. His white hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A true patriot, Alex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Justice. Flaws: Addict. Bonds: Military, Rich, Job. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Alex Hornsby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Trym Stapleton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. He carries with him a set of longbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is brown and curly. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Trym Stapleton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 13 (+1)4 (-3)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3200 sp.


Social Check DCs

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