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NPC Generator

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Advanced [show]


Dustin Fidget, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. His white hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.

History: Dustin was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and he has money and likes to spend it

Ideals: Impeccable, Gifted. Bonds: Rich, Attractive, Family. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Dustin Fidget, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)16 (+3) 17 (+3)15 (+2)
Skills Investigation +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2 Antitoxin. 2 Antitoxin.


Social Check DCs


Wymar Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He sports a long black beard, and similarly colored long hair. He wears a mask on his face.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his father.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Poor, Job. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Wymar Palomarez, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)8 (-1) 13 (+1)10 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Silk rope. 1 Silver holy symbol.


Social Check DCs


Gilbert Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. With bright silver hair and a scraggly beard. His brown eyes are passionate and lively.

Personality: He exudes charisma. He is a tour de force of persuasion. He is skeptical of what others tell him and is slow to trust.

History: Born in the west to a Spice Merchant, Gilbert learned a great deal about his father's area of expertise. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Many goblins want him driven away; and to reunite with his absent father

Flaws: Shy. Bonds: Attractive, Job, Family, Enemies. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Gilbert Digby, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Frederick Webley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Knight. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is a Lycanthrope in disguise. He was an apprentice working in his father's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Flaws: Ugly, Secretive. Bonds: Job, Adventurer. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Frederick Webley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). 8 Acid flasks. 1 Everburning torch. 1 Smokesticks.


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears baggy brown pantaloons and a green scarf. His whole body is exceptionally muscular. His tied-back hair is auburn. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted divine powers by his dying brother.

Motivation: He would like to get married and retire; and he wants to meet his childhood hero

Ideals: Joker, Gifted. Bonds: Immigrant, Mentor, Nature. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Manfred Clapham, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)12 (+1) 15 (+2)14 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs

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