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NPC Generator

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Advanced [show]


Nicholas Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a brown vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is brown and curly. He has hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born into a rich family. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Rich, Slave. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Nicholas Carlisle, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 18000 cp. Moss agate (13 gp). Malachite (13 gp). 3 Holy water. 3 Holy water. 2 Antitoxin.


Social Check DCs


Manfred Walpole, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel wide-brimmed hat and pastel clothes. His auburn hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Lamia in disguise. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Ideals: Athletic, Gifted. Flaws: Ugly, Depressed. Bonds: Enemies, Adventurer. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Manfred Walpole, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a red and black robe with the hood down. His head has been shaved. His eyes are brown and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: Revenge; and he is content

Ideals: Gifted. Flaws: Ugly, Shy, Mundane. Bonds: Enemies. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Eastoft, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Vance, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His brown hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast desert. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Depressed, Addict. Bonds: Nature, Adventurer. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

John Vance, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)17 (+3) 10 (+0)12 (+1)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2100 sp. 1 Silver holy symbol. 1 Healer’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Alexandre Middleton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a green feathered hat and green clothes. He is tall, broad shouldered and powerfully built. His hair is short and chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: He comes from a rich southern family. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Flaws: Insane, Antagonistic, Impulsive. Bonds: Military, Rich, Immigrant. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Alexandre Middleton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)6 (-2) 11 (+0)12 (+1)
Skills Animal Handling +2, Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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