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Advanced [show]


Trey Myerscough, Male Human [Permalink]

Personal [hide]

Description: An older man who wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, he is not a threatening figure. His chestnut hair is still thick. He wears an eyepatch.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the east, certain he would find work there.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Immigrant, Adventurer. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Trey Myerscough, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Alton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears tan cloth garments or leather armor. His hair, while still mostly golden, has prominent grey streaks. His blue unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. He is an amazing painter.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Athletic, Gifted. Flaws: Disease, Racist. Bonds: Rich. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Raymond Alton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 16 (+3)8 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Jasper (60 gp). Brown-green garnet (80 gp).


Social Check DCs


Anselm Ainsley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear red pants and tee shirts. His hair is auburn and curly. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He struck the Barkeep job and began his own company from there.

Motivation: A deep hatred of brigands; and someone believes him a fraud

Ideals: Gifted. Flaws: Greedy. Bonds: Rich, Job, Enemies. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Anselm Ainsley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)10 (+0) 12 (+1)16 (+3)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Rock crystal (50 gp). 3 Antitoxin. 4 Alchemist’s fire.


Social Check DCs


Charles Rowley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. His skin is fair and his fingers are delicate and long. He sports a long blonde beard, and similarly colored long hair. He has several tiny topaz earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in kukri use. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Artistic, Gifted, Fighting. Bonds: Attractive, Rich, Enemies. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Rowley, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)11 (+0) 9 (-1)17 (+3)
Skills Stealth +6, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Shane Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair and beard is wavy and long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Criminal record. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Shane Sherwood, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)9 (-1) 15 (+2)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs

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