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NPC Generator

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Advanced [show]


Dustin Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a brown scarf. He carries with him a set of lances, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Family, Rich. Occupation: Detective

Voice: Whispers

Attributes [hide]

Dustin Oakley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bertram Richie, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is brown and curly. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Richie, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Conrad Harrington, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is renowned for his bright brown suits and hats. His skin is also unnaturally pale. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He would rather hide behind his crafts than deal with other people.

History: The child of northern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He has never given up on his poetry dream.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Immigrant, Rich. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Conrad Harrington, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anthony Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin blue vertical stripes and red pants. He is bristling with hidden weapons, mostly lances and hand crossbows. His blonde hair is styled in orderly dreadlocks. His eyes are hazel and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anthony grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anthony. He has recently gotten a pet goose that steals things from people.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Criminal record, Family, Slave. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Anthony Cooper, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)9 (-1) 11 (+0)6 (-2)
Skills Intimidation +0, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Trym Clive, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He has a hunchback. His hair is long and auburn with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great joy in being the best Mayor in town.

History: He is a Doppelganger in disguise. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: To be a Barkeep again; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Clive, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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