Gilbert Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear tan clothing when he does not wear armor. His auburn hair is greasy and uncared for. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Gilbert studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Servant.
Motivation: To prove his worth to the world; and he feels kind of lost in life
Ideals: Gifted. Flaws: Ugly, Depressed, Impulsive. Bonds: Religious, Job. Occupation: Servant
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Diggory Stapleton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His golden hair is still thick. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a criminal king-pin and mafia family Diggory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Diggory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Doesn't want to be a Miller and was forced into it by his family; and regain custody of his son
Flaws: Ugly, Antagonistic, Mundane. Bonds: Criminal record, Family. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 51 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp.
Don Morton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and chestnut. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: Retire the richest man in the east; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Impulsive, Antagonistic. Bonds: Criminal record, Religious. Occupation: Adventurer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Ralf Pickering, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Disciplined. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Poor. Occupation: Masseuse
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Adelard Walcott, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is renowned for his bright tan suits and hats. His auburn hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: He is a Hag in disguise. Through the years after Adelard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Adelard's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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