Guy Hamilton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. He has done his best to style his silver hair to look like a famous performer. His eyes are brown and he is always smoking a pipe.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's in love; and he's attracted to the pc
Ideals: Philantrophist, Entrepeneur. Bonds: Family, Rich, Has a crush. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
Guy Hastings, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His hair is short and brown. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Guy took refuge in the large cave and found the beat up hammer and armor he uses now. He's since become an addict/alcoholic.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Secretive, Addict. Bonds: Attractive, Nature. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).
Thomas Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tan leather gloves, a tan jacket, and tight pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Human supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Mason, who enjoyed hunting, Thomas was taken on many hunting expeditions. When Thomas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and to prove his worth to the world
Flaws: Racist, Impulsive. Bonds: Immigrant, Nature, Military. Occupation: Bookbinder
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Miles Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin grey vertical stripes and black pants. He keeps his black hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Auran, Sylvan, Druidic
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Henry Bentham, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears white trousers with black and green striped suspenders. He wears various colorful collared shirts. He sports a long blonde beard, and similarly colored long hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Athletic, Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Painter
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 5 (-3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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