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NPC Generator

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Advanced [show]


Charles Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries falchions. His moppish auburn hair is in a traditional bowl cut. His green eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.

History: A powerful wizard made him what he is. Over the years he perfected his riding and shooting skills. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Mentor, Nature. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Charles Rutherford, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)17 (+3) 11 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Moonstone (40 gp). Amethyst (80 gp). Carnelian (40 gp).


Social Check DCs


Godfrey Ainsley, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he is renowned for his bright pastel suits and hats. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His ears are large.

Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Godfrey was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Actor. He struck the Actor job and began his own company from there.

Motivation: He desires power and/or immortality; and marry his brother to traveling adventurers

Flaws: Ugly, Insane. Bonds: Family, Job, Adventurer. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Godfrey Ainsley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 cp. 4 Tanglefoot bags. 2 Thunderstones. 2 Antitoxin.


Social Check DCs


Hunter Hampton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. With a patchy blonde beard and wild blonde hair. His hazel eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hunter's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and revenge

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Hunter Hampton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Dustin Halsey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He sports a long auburn beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He struck the Armorer job and began his own company from there.

Motivation: Wants to raise his children well; and further expansion of business

Flaws: Insomniac. Bonds: Job, Adventurer, Religious, Family. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Dustin Halsey, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)9 (-1) 16 (+3)5 (-3)
Skills Persuasion -1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Moonstone (80 gp). Jasper (80 gp). Rock crystal (80 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Trym Chatham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His silver hair is braided into rings. His thin eyebrows rest above his beady gray eyes.

Personality: Calm and collected, he is a well trained Bather. He is a ruthless business man, a trait he acquired from his father.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Nature. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Trym Chatham, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)17 (+3) 13 (+1)17 (+3)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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