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NPC Generator

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Advanced [show]


Anthony Abram, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.

History: The child of western immigrants he idolized his mother. Anthony was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Logical, Philantrophist. Flaws: Secretive. Bonds: Immigrant, Religious. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Anthony Abram, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)12 (+1) 16 (+3)8 (-1)
Skills Perception +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered blue stockings. He has a moderate pudge and is not very fit. He has styled his black hair well, parting it to the left. He wears a mask on his face.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Sage, who enjoyed hunting, Bertram was taken on many hunting expeditions. While studying, he fell in love. They married and had a son. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and to prove his worth to the world

Flaws: Depressed, Impulsive. Bonds: Nature, In love, Religious. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Bertram Marleigh, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)14 (+2) 11 (+0)15 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Citrine (50 gp). Moss agate (4 gp). Sardonyx (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Drogo Ramsay, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Animal Trainer does. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Animal Trainer like his father before him.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Job, Rich. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Drogo Ramsay, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 13 (+1)4 (-3)
Skills Perception +3, Performance -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a long brown beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.

History: When he was but 3 years old his parents immigrated from the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the west, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Immigrant, Family. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Trey Fidget, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)12 (+1) 10 (+0)18 (+4)
Skills Persuasion +6, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 5000 cp. 1 Superior lock.


Social Check DCs


Adelard Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dark leathers with embroidery. His silver hair is still thick. His thin eyebrows rest above his beady gray eyes.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: The child of western immigrants he idolized his father. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Layabout

Voice: German accent

Attributes [hide]

Adelard Darlington, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 12 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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