Lance Vance, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his blonde hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: He was raised in a plains tribe. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Ploughman
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 7
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +3
Possessions: Just what you see.
Tim England, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His hair is always cut to a buzz. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and a deep hatred of goblins
Ideals: Pacifist. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Ernest Mitchell, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Entrepeneur. Bonds: Poor, Job, Military. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp.
Ernest Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His blonde hair is long and unkept. He wears an eyepatch.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Adventurer. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Heward Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear blue pants and tee shirts. He sports a long silver beard, and similarly colored long hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gifted from a young age, Heward studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: To clean up the streets.
Ideals: Athletic, Philantrophist, Gifted. Bonds: Guardian, Rich. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2400 sp. Sapphire pendant on gold chain (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver comb with moonstones (200 gp).
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