Don Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes, and he perpetually has his spear ready. His moppish black hair is in a traditional bowl cut. His blue eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Shipwright.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Guy Nash, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair and beard is wavy and long. His eyes are likewise amber.
Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's attracted to the PC; and to reunite with his old friends
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Adventurer, Has a crush. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Alex Read, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Alex will drive conversation. He uses divination through singing.
History: When he was but 7 years old his parents immigrated from the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted druidic powers by his dying brother.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Patrick Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple black robe with white stripes complete with hood. His black hair is greasy and uncared for. He has gray eyes and a black hat with a white feather.
Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.
History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Immigrant, Family. Occupation: Masseuse
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Banded agate (9 gp).
Alex Benson, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears baggy black pantaloons and a blue scarf. His left leg appears badly burned and disfigured. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.
History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the west; and he's in love
Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Nature. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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