Don Washington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His blonde hair is unkempt and raggedy. He wears an eyepatch.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born in the south, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Obsidian (15 gp). Rock crystal (60 gp). Azurite (15 gp). 1 Silk rope. 1 Climber’s kit.
Trym Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a penchant for wearing a ring with an oversized ruby on his right hand. His broad hat is riddled with cuts and holes. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Miner. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He became a Miner soon after.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new miner responsibilities is difficult
Flaws: Ugly, Disease. Bonds: Rich, Job, Religious. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Wymar Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is golden and curly. His thin eyebrows rest above his beady hazel eyes.
Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.
History: He got into the Shepherd business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Ugly, Hedonist. Bonds: Rich, Job, Religious. Occupation: Shepherd
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Nicholas Washington, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His wide-brimmed hat is riddled with cuts and holes. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better trade route.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Adventurer, Slave, Military. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Henry Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky black painted plate armor. He wears a feathered hat to hide his balding. He has green eyes.
Personality: Calm and collected, he is a well trained Locksmith. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Henry studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He now owns his own business.
Motivation: He is unsatisfied with his job; and he would like to get married and retire
Ideals: Gifted. Bonds: Job, Adventurer, Has a crush. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2700 sp. Red-brown spinel (130 gp). Blue quartz (14 gp). Obsidian (14 gp).
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