Henry Haley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears silk and lounges about seductively, and his gloved hand is found clutching a ceremonial dagger. He keeps his brown hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of brigands once and for all.
History: Henry lived on a farm with his mother, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. He has been saving his money to try and buy his brother's freedom.
Motivation: He is unsatisfied with his job; and an old rival family wants him found
Bonds: Attractive, Job, Enemies, Family, In love. Occupation: Body Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Hubert Lester, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. He has a very tight haircut. His eyes are likewise green.
Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He now owns his own business.
Motivation: To pay off his debts; and to end his boredom
Ideals: Optimist. Flaws: Mundane. Bonds: Guardian, Job, Debt. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Blue quartz (13 gp).
Rolf Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his auburn hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He dislikes all the random violence that takes place in the east. He would rather hide behind his crafts than deal with other people.
History: He was born at the edge of vast island. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has never given up on his dancing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist, Artistic. Flaws: Shy. Bonds: Nature, In love. Occupation: Animal Trainer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
Possessions: 800 gp.
Trey Redfield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. He keeps his white hair in a flapper bob. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with his god.
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.
Motivation: To be a Roofer again; and sabotage a competitor
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Religious, Job. Occupation: Armorer
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
Gerard Blakely, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Assassin, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 7 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Assassin like his father before him.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Bonds: Job, Immigrant, Family, Criminal record. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
