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NPC Generator

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Advanced [show]


Trey Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He carries a battered ceremonial dagger and tarnished club as well. He wears a feathered hat to hide his balding. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to unite with his sister

Ideals: Fighting, Gifted. Bonds: Family, Religious, Job. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Trey Allerton, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His auburn hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Antagonistic, Ugly. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Randal Marley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 13 (+1)9 (-1)
Skills History +4
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Elton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely grey suit with brown socks and a vest with buckled shoes. His long blonde hair is drawn into a two foot long braid. He has gleaming, smiling amber eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has drifted from career to career and currently works as a Doctor.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Terse, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Clerebold Elton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1500 sp.


Social Check DCs


John Roscoe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. With bright red hair and a scraggly beard. His gray unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his mother. John was born on a far southern plains where he grew up under the tutelage of his mother, an expert Barber. He has worked as a Barber like his mother before him.

Motivation: To be a Scribe again; and balancing his hectic life and new barber responsibilities is difficult

Flaws: Disease, Secretive. Bonds: Job, Immigrant, Rich. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

John Roscoe, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Guy Graham, Male Human [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Blacksmith, he is not a threatening figure. His hair is always cut to a buzz. He has a tattooed face.

Personality: Calm and collected, he is a well trained Blacksmith. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Map Maker, who enjoyed hunting, Guy was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Blacksmith.

Motivation: Wants to open a new tavern.

Flaws: Impulsive, Insane. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Guy Graham, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 40 pp. 2 Smokesticks. 2 Smokesticks.


Social Check DCs

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