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NPC Generator

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Advanced [show]


Dean Clare, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will rave to anyone who will listen. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army

Flaws: Insomniac, Insane. Bonds: Attractive, Criminal record, Military. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Dean Clare, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. Freshwater pearl (8 gp).


Social Check DCs


Gunter Vance, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and prefers to wear violet pants and tee shirts. He has a long blonde beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the west his family was never financially stable. In his 13th year, his parents were killed by a dire rats raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Vance, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 8 (-1)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Sleight of Hand -1
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 10000 cp. 1 Breastplate.


Social Check DCs


Bertram Stapleton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He is an epitome of beauty. He keeps his long blonde hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted, Persistence. Bonds: Attractive, Rich. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Bertram Stapleton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +0, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4

Possessions: Star rose quartz (50 gp). Silver pearl (100 gp). Jet (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Trey Emsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green costume with the symbols of his god on his torso. He has no hair. He has violet eyes.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Ideals: Athletic. Flaws: Ugly, Fearful, Disease. Bonds: Job. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Trey Emsworth, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lance Sharps, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. He has styled his black hair well, parting it to the right. His eyes, though not visible through his cowl, are hazel.

Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Gardener mother left him crippled. He hasn't been sleeping well lately.

Motivation: He feels threatened by others.

Ideals: Opinionated. Flaws: Fearful, Disease, Insomniac. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Sharps, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)11 (+0) 13 (+1)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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