Heward Coombs, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Heward will drive conversation. He has all his life been fascinated with music.
History: Born in the south to a Ploughman, Heward learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Extrovert, Artistic. Bonds: Job, Rich, Family. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Silver pearl (90 gp). Chrysoberyl (90 gp). Jade (90 gp). Chrysoberyl (90 gp).
Heward Tinley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple green robe with brown stripes complete with hood. His tied-back hair is silver. He wears crescent spectacles with a black brim.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Butcher.
Motivation: Wants to open a new tavern; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Bonds: Attractive, Job, Nature. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Diggory Axton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, typically a more casual-formal manner. His brown hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born to loving parents in a slum to the east. He moved from fad to fad and when he turned 15 he discovered painting. He left for the east, certain he would find work there.
Motivation: Someone believes him a fraud; and wants a kiss
Ideals: Gifted, Artistic. Bonds: Attractive, Immigrant, Poor. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +3
Possessions: 300 gp. Lapis lazuli (9 gp). Brown-green garnet (80 gp). White pearl (80 gp).
Adelard Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of magic on his torso. His black hair is cut short with large spiked bangs in the front. He has amber eyes and a green hat with a brown feather.
Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He became a Farmer soon after.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Entrepeneur, Artistic. Flaws: Shy, Fearful. Bonds: Job. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 80 pp. Azurite (12 gp). Iolite (80 gp). Blue quartz (12 gp). Chrysoberyl (130 gp). 3 Holy water. 2 Acid flasks. 3 Alchemist’s fire. 3 Smokesticks.
Frederick Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears many layers of old clothing at all times. He wears his auburn hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.
History: Frederick hails from a village terrorized by gnolls. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in bastard sword use. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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