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Aldous Barney, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His brown hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves painting and to teach people painting more than just about anything. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Enemies, Immigrant. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Aldous Barney, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20000 cp. 1 Masterwork studded leather.


Social Check DCs


Geoffrey Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is heavily combed to the right. His amber eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: Born in the south his family was never financially stable. A gifted student he started as a Tanner, but he got bored and became a Miller. He became a Miller soon after.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Terse. Bonds: Adventurer, Poor, Job. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Geoffrey Copeland, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Chad Kinsley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green leather gloves, a green jacket, and tight pants. His silver hair is cut jaggedly and amateurishly. His eyes are likewise blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He never wears the same outfit twice, unless he absolutely has to.

History: Chad hails from a village terrorized by brigands. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Masseuse soon after.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Artistic. Flaws: Racist. Bonds: Job, Enemies, Religious. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Chad Kinsley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 3 (-4)11 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 6
Languages Common, Orc, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Hematite (4 gp). Bloodstone (50 gp). Eye agate (4 gp).


Social Check DCs


Ernest Ainsley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tan armored body suit, with a simple brown line shooting up and back down. He sports a long blonde beard, and similarly colored long hair. His eyes are likewise green.

Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.

History: Ernest was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Family. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Ernest Ainsley, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 3 (-4)18 (+4)
Skills Acrobatics +5, History +2
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 2600 sp. Onyx (50 gp). Silver pearl (150 gp).


Social Check DCs


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears skinny pants and wears a red and blue robe with the hood down. He has styled his black hair well, parting it to the left. His eyes are brown.

Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 8 years old his parents immigrated from the east. Like his mother and his sister before him, after school he went straight into learning to become a Sellsword. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Impeccable. Flaws: Fearful, Depressed. Bonds: Immigrant, Job. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Marley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 9 (-1)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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